Audio3D pour la réhabilitation psychosociale du TSA

LISN-CNRS, équipe VENISE



Le but de ce projet doctoral est d’étudier et de proposer des Environnements Virtuels (EV) multi-sensoriels centrés sur l’audio 3D - ou audio spatialisé - en Réalité Virtuelle (RV) ou Augmentée (RA) pour améliorer la perception et le traitement des stimuli sociaux d’enfants avec autisme. Nous visons à développer des approches multi-sensomotrices (modalité sonore couplée au visuel, voire au tactilo-kinesthésique) progressives et adaptatives en lien avec les experts en TSA, afin de mieux appréhender des stimuli inattendus ou hors champ visuel, et situer l’apport de l’audio 3D dans différents contextes (Audio, Audio/Visuel, Audio/Haptique, Audio/Visuel+Haptique). Nous pourrons ainsi évaluer le bénéfice de l’audio 3D comparativement aux autres modalités en RV/RA, pour éveiller la curiosité d’enfants avec TSA à leur environnement, et déterminer les technologies les plus adaptées pour mesurer l’efficacité des prototypes.


1. Interviews with autism stakeholders

Research Questions

  1. How autism interventions are conducted?
  2. Which XR use cases could support them?
  3. How to design such XR use cases?

Method

Interviews were conducted with people from the ASD community i.e. 29 practitioners, 4 autistic individuals, and 1 researcher in developmental psychopathology. In parallel, a review of the literature was conducted regarding XR applications for autism interventions. Interviews were analyzed and the emerging statements were compared with the literature.

Results

  • Bauer, V., Bouchara, T., and Bourdot, P. eXtended Reality for Autism Interventions: The importance of Mediation and Sensory-Based Approaches, in Journal of Autism and Developmental Disorders [Second review phase]

2. Magic Bubbles - AR multisensory mediation for children with moderate to severe autism

This work is conducted in collaboration with Olivier Duris (psychologist), Charlotte Labossière (psychologist), Marie-Noëlle Clément (psychiatrist), and Claire Lerat (psychologist), at the Day Hospital called “André Boulloche” in Paris.

1. Design

Research Questions

  1. How XR design could expand clinic-based sensory strategies that aim at calming and engaging autistc children requiring high support?
  2. How to maximize the acceptability of XR applications in clinical contexts?

Method

  1. Initial scenario inspired from 34 interviews presented to the practitioners
  2. Scenario adapted to the specific needs of the day hospital
  3. Pre-study with 11 practitioners at the day hospital

Results

  • Bauer, V., Bouchara, and Bourdot, P. Designing an Extended Reality Application to Expand Clinic-BasedSensory Strategies for Autistic Children Requiring Substantial Support:Participation of Practitioners. [in review]
  • Bauer, V., Bouchara, T., and Bourdot, P. (2021). Conception d’une Application Multisensorielle de Réalité Augmentée Destinée au Bien-être d’Enfants avec Autisme Modéré à Sévère. At Handiversité2021. Paris, France. (Prix jeune cher-cheur)

Video

2. Experiment

An experiment is currently taking place at hôpital de jour André Boulloche with seven autistic children requiring moderate to high support. The analysis process is just starting. Findings will soon be provided.

3. Rehabilitation of auditory disorders among autistic children

This work is being conducted in collaboration with Aurélien d’Ignazio (psychometrician)

1. Review of sounds possibly generating discomfort

  • Just started

2. Assessment of sound tolerance

3. Treatement of sound tolerance